Colours and Notation

The colours and the notation a very important for solving a Rubik's Cube and are the first things you should learn. Knowing these will allow you to use my solution guide on how to solve the cube as they are necesarry parts of my method, and almost every other method. The following information should be easy to understand and will allow you to easily know how the cube works and how to solve the said cube.

If you don't understand anything feel free to contact me at [email protected] and I will help clarify it and will most likely edit the guide.

Colours and Pieces

As you may know each side has a specific colour, that is pretty much a given, this is the main gimmick of the cube, and this idea can cause problems for people. People focus so much on the idea that each side should be a specific colour that they do not realize each piece has a specific colour. Knowing this is necessary for solving the cube as all solutions are piece based.

The Centers

First off you need to realize that the centers are static, meaning that they do not change, ever, so each side's colour is based on the colour of its center. For example, below is a picture of a scrambled cube, see if you can figure out which side is which colour.

If you identified the top as red, the front as yellow, and the right as blue, then you are correct, and well on your way to getting started.

Edges and Corners

The edges and the corners have their specific colours too, making them each a unique piece. If you look at your cube, each edge piece has 2 colours (like the red and blue edge pictured below), and each corner piece has 3 colours. (Like the red, blue, and white corner pictured below) These colours can easily be used to identify which piece is which and where it will belong. Below are some example pictures isolating an edge in the first image and isolating a corner in the second.

Move Notation

The move notation is a simple way of writing face turns for the Rubik's Cube so you can easily read, learn, memorize, and exectute the algorithms to do specific things on the cube. This part is also very important, and probably the most essential piece for learning how to solve a Rubik's Cube, below are pictures of what each move is. (All of them are clockwise turns just in case you forget somewhere along the line)

These are the basic moves, however there are additions to these. You may see the move F, but you'll see F' (or sometimes Fi from other sources) and F2. The first one (F') is a prime or inverted move, which means you go the opposite direction (or an anti-clockwise turn) of the regular move. As for moves like F2, that is a double turn, meaning you turn the face 2 turns. The best part about a double turn is that it can go in either direction, so do which ever direction is most comfortable for you when doing one. Also you may encounter some parentheses, all these mean is that the sections inside of them are a good way to memorize them and/or those sections are used again in other algorithms. It can really help cut down on memorization times and ends up helping you remember it more easily. Finally, I'd recommend keeping this page open in a seperate tab, as learning the moves can be a bit difficult at first.

Now you are ready to get started with actually solving the cube, click here to continue to the next step.